Level 20 – 30
This is where quests start to grow numerous, and also the best time to start using those EXP Scrolls!
1)Some may complain that they have no idea how to enchant their 2nd weapon, which should be given out along these levels (1H Sword for Knights, Wands for Sages, Frost Orbs for Elementalists, Daggers for Rogues). Some may be confused by the "Please wait…" bar under the Equipment Enchanter's interface. If you're one of them, a few important points to note are a) enchantment levels cannot be transferred (Divinity Transfer) between differing types of weapons (which means to say, you need to put energy into enhancing your 2nd weapon starting from Lv 0 all over again should you decide to use it), b) just click and drag the new weapon into the enchantment interface and click on Enchant – do not actually stare at the "Please wait…", and wait it out; nothing will happen!
2)A Trade Escort Daily quest (Trades of Steel (Trade Daily)) should be available during this period of time – simply follow behind the Pack Mule, and don't lose sight of it!
3)By Level 30, certain daily game events will become available. One of which is the Magical Fountain, which is located at the bottom of the stairs leading up to the Traster Palace. Right click on the Lucky Pennies in your bag to toss them into the fountain for EXP and Energy; get lucky, and you will get announced in system chat, PLUS receive a nice gift in your mailbox! After 800 Lucky Pennies are thrown in, the fountain will yield 20+ treasure chests scattered around the area, free for anyone to pick them up. These treasure chests majorly yield Transformation Scrolls, sometimes EXP Charts and free Energy.
4) You will also get your first and only pet from Leonardo in Bounty Towne at this stage – more pets? Get them from the Mall! Pets must be fed to keep their Mood up; otherwise, they cannot be summoned. Summoning a pet doesn't only give you a little companion which follows you around; you can actually teach it pet skills, which will greatly increase your character's combat power! Level 1 pet skills can be bought at any Pet Trainer (usually located in major towns or cities), while Level 2 pet skills are bought from the Mall.
5)You should now get a white mount as a quest reward for your race, which can only be upgraded to +3. You can buy green mounts from the Mount Merchants (eg. Windsor at Hester Street in Traster), which can be upgraded to +4 (costs 10 Gold), or BLUE mounts at 100 Gold each. Alternatively, simply spend 300 Points in the mall to get the exact same blue mount. A lot of people tend to get confused with the description in the mall, thinking it to be 300 Points for a +7 mount, but no – it's a +0 BLUE mount, which CAN BE upgraded to +7, using Illusories. Players tend to get confused with Illusories, Triprimes, and Hexprimes as well (in fact, there was a few indignant players that insisted that mounts can only go up to +3). Illusory I can get your mount up to +3; Illusory II, which needs to be either bought from the Mall, or combined at the Equipment Enhancer (eg. Dolph Longshanks at Hester Street in Traster) via Fuse Materials (you need anything from 1 – 5 Illusory I PLUS a catalyst, Solixir II in order to make an Illusory II). However, take note that BOUND Illusory I cannot be used for fusion – only unbound ones. Also, Illusories do not stack. The same applies for Hexprimes and Triprimes.
Catalysts can be gotten from defeating [Mythic] monsters, and opening Old Chests. You need them to actually fuse enhancement materials – it doesn't work without Catalysts! An according Catalyst is required; read the item descriptions.
6)A bunch of tutorial quests introducing different trade skills will now be available in Traster. You can acquire 2 crafting professions (Armor Crafting, Weapon Crafting, Alchemy, Cooking; choose 2) and 2 gathering professions (Fishing, Mining, Herbology; choose 2) at any one time, which can be deleted by clicking on Forget in your Trade Skills menu (Press "P" > Trade tab). Gathering requires the relevant tool, which can be bought from ANY General Merchant (Fishing Rod, Pickaxe, Scoop). To craft, you need to learn recipes from the trainer, and stand near the crafting station (Loom, Forge, Alchemy Table, Stove) to craft, with the required materials.
7) You can make a guild upon reaching Level 30, and tons of guild features await! While making a guild WITH a guild base costs 50 Gold (B-Gold cannot be used here!) + 200 Gold = 250 Gold, you won't find yourself being able to afford making one in short notice – hence, purchase a Guild Permit and a Guild Zoning Permit (Mall, Guild section) instead!